As much detail as you need
Buildings seen in the demo range from 3.5k to 20k triangles, this is including all decoration and vegetation that goes with the building prefab.
Individual model parts have a low triangle count, this gives you the freedom to add and adjust the amount of detail your game needs.
Materials are Standard PBR materials using Albedo, Metallic and Normal map textures.
Buildings and decorations are combined into an atlas, a texture variation (“M2”) is included.
Vegetation has its own atlas.
All ground textures are separate files, they do not use atlas.
Low draw call and High frame rate
Start right away
Prefab such as walls, doorways and windows have been created with “Slots” for you to drop fitting prefabs directly into place.
Shutters fit into Windows, Doors fit into doorways, Windows and Doorways fit into Walls.
Single slot name for doors “_D”, shutter “_S”, window “W”
Double slots names for doors “_DD”, shutter “_SS”, window “WW”
Once you have placed a door or shutters, you can choose an animation to be played automatically.
Animations for “open” and “close” can also be used during gameplay by scripts.
Since all prefabs have been setup with colliders, your new building can be play-tested immediately.
Tumbleweed will roll in the wind and collide with the environment, they are affected by external forces such as Windzones.
Upgraded building atlas textures to 4096×4096
Upgraded vegetation atlas textures to 4096×2048
Upgraded ground textures to 2048×2048
Added a new House prefab “House_10”
Added a new House material “WildWest_Houses2”
Saved all existing house prefabs using the suffix “_M2” with the new material
Added the demo scene “Demo Scene_M2” using the new house material
Woodpaths – border UVs updated to match path texture
Cabin – fixed UV distortion
Door DD v3 – UV updated for wood frame to match the door
Door DD v5 and v6 – Model updated, central part deleted
Doorway D v1, D v2, DD v1 – fixed UV distortion
Doorway DD v2 – UV updated to fix texture seam
Roof W6D6 v3 – UV updated for roof texture to tile
WallEdge H3 T2 – Reduced triangle count
Added a procedural Skybox